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UIStrings.int字幕和訳後半 [Quotes] Avalanche="\"航空機から飛び出す者が戦士なのだ。\”\n\nジェームズ・M・ギャビン准将 Bishop=PFC Bill Bishop Gavin=ジェームズ・M・ギャビン准将 Husky=“雲の上から、例え一万人の敵が舞い降りてきたとしても、\n彼らがあちこちで暴れ回る前にこれを撃退してしまえるように\n軍隊を全国土に配置できる君主はどこかにいないものだろうか”\n\n \n\n1784年 ─ ベンジャミン・フランクリン\n HuskyGavin=\“航空機から飛び出す者が戦士なのだ。\”\n\nジェームズ・M・ギャビン准将 MarketGarden="\"There is no sweeter feeling than that rude jerking, letting you know your chute has opened.\"\n\nSergeant Edward Barnes Megellas=Lieutenant James Megellas Millett=Colonel Lewis Millett Neptune="\"Those things that are precious are saved only by sacrifice.\"\n\nPrivate David Webster Snyder=Tech Sergeant Ron Synder Varsity1="\"The regular troops envied us because of our boots, the money we made, and the prestige we had. We were considered the elite of the whole Army. We were a cocky bunch of young fools.\"\n\nPFC Bill Bishop Varsity2="\"Coming out of the cloud bank, we could see tracers coming up from many angles. There was a tremendous racket such as experienced when flying through hail.\"\n\nRadio Operator Roger Airgood Webster=Private David Webster, Easy Company, 506th Parachute Infantry Regiment [Rewards] AmCampaignMedal=American Campaign Medal AmCampaignMedalCritM=Awarded to a player who is on the winning team for every map in Ranked Matches. AmCampaignMedalHistDesc=Awarded for service in the American theater of World War II. BronzeStarCrit=Earn a 5 Star rating on all missions in the Casual difficulty BronzeStarCritM=Awarded to a player who gets over 20 top three finishes in Ranked Matches. BronzeStarHistDesc=Awarded to Army personnel who distinguished themselves by heroic or meritorious service in connection with military operations. BronzeStarMedal=Bronze Star Medal CombatInfantrymanBadge=Combat Infantryman Badge CombatInfantrymanBadgeCritM=Awarded to a player who successfully kills an airborne paratrooper. CombatInfantrymanBadgeHistDesc=Awarded to infantrymen that have engaged in ground combat as members of an infantry unit. DistServCross=Distinguished Service Cross DistServCrossCrit=Earn a 3 Star rating on all missions in the Expert difficulty DistServCrossCritM=Awarded to a player who gets over 1,000 kills and 500 Objective Points in Ranked Matches. DistServCrossHistDesc=Awarded to Army personnel for acts of heroism that do not warrant the Medal of Honor. DistServMedal=Distinguished Service Medal DistServMedalCrit=Complete all missions DistServMedalCritM=Awarded to a player that gets over 500 kills and 250 Objective Points in Ranked Matches. DistServMedalHistDesc=Awarded for exceptionally meritorious service in a position of great responsibility. EAMECampaignMedal=European-African-Middle Eastern Campaign Medal EAMECampaignMedalCritM=Awarded to a player who plays every map at least once in a Ranked Match. EAMECampaignMedalHistDesc=Awarded for service in the European-African-Middle Eastern theater during World War II. GoodConductMedal=Good Conduct Medal GoodConductMedalCrit=All missions completed without shooting an ally GoodConductMedalCritM=Awarded to a player who plays 20 consecutive Ranked Matches without getting a team kill. GoodConductMedalHistDesc=Awarded to Army personnel for one year of honorable federal military service during the war. LegionOfMerit=Legion of Merit LegionOfMeritCrit=Complete any mission without dying. LegionOfMeritCritM=Awarded to a player who gets over 30 Objective Points in one Ranked Match. LegionOfMeritHistDesc=Awarded to Army personnel for exceptionally meritorious conduct in the performance of outstanding services. MeritoriousUnitCitation=Meritorious Unit Citation MeritoriousUnitCitationCritM=Awarded to each player on a team where the team gets a total of 10 Team Points in one Ranked Match.\n\n MeritoriousUnitCitationHistDesc=Awarded to American units for efficiency in the battlefield against an armed enemy. ParachutistsBadge=Parachutist s Badge ParachutistsBadgeCritM=Awarded to a player who successfully completes an Airdrop Kick. ParachutistsBadgeHistDesc=Awarded to a soldier who has completed the prescribed proficiency tests, or who has taken part in at least one combat jump. PresUnitCitation=Presidential Unit Citation PresUnitCitationCritM=Awarded to each player on a team where the team gets a total of 20 Team Points in one Ranked Match. PresUnitCitationDesc=Awarded to American units for extraordinary heroism against an armed enemy. PurpleHeart=Purple Heart PurpleHeartCritM=Awarded to a player who manages to regain full health after being on the verge of death. PurpleHeartHistDesc=Awarded to military personnel who receive wounds as a result of enemy action, and posthumously to soldiers who are killed in action or die of their wounds. SilverStar=Silver Star Medal SilverStarCrit=Earn a 4 Star rating on all missions in the Normal difficulty SilverStarCritM=Awarded to a player who gets over 20 first place Ranked Match finishes. SilverStarHistDesc=Awarded to Army personnel for gallantry in action while serving in any capacity. SoldiersMedal=Soldiers Medal SoldiersMedalCrit=Equip and use all weapons in the game SoldiersMedalCritM=Awarded to a player who sucessfully gets 20 Ranked Match kill assists in one career. SoldiersMedalHistDesc=Awarded to Army personnel who distinguished themselves by heroism not involving actual conflict with the enemy. WWIIVictoryMedal=World War II Victory Medal WWIIVictoryMedalCrit=Complete all missions WWIIVictoryMedalCritM=Awarded to a player for coming in first place on every map in Ranked Matches. WWIIVictoryMedalHistDesc=Awarded for service in the US Armed Forces during World War II [SceneHeaders] Audio=オーディオ Cheats=チート Controller=コントローラー Credits=クレジット Difficulty=難易度 LoadMission=ミッションをロード MainMenu=メインメニュー Matchmaking=マッチメイキング MatchmakingOptions=マッチメイキングオプション MultiplayerMenu=マルチプレイヤーメニュー Options=オプション StartGame=ゲーム開始 Stats=戦績 Video=ビデオ WeaponLoadout=Weapon Loadout XboxLive=Xbox LIVE XboxLiveMenu=Xbox LIVE Menu XboxMarketplace=Xbox Marketplace [ServerList] AddToFavorites=Add to Favorites Avalanche=Avalanche ConnectToIP=Connect to IP DedicatedOnly=Dedicated Server Only DestroyedVillage=Destroyed Village EnablePunkbuster=Enable Punkbuster on Client Favorites=Favorites GameType=Game Type Hide=Hide HideLocked=Hide Locked Husky=ハスキー Internet=Internet JoinGame=Join Game Neptune=Neptune NoPassword=No Password NotFull=Not Full ObjectiveAirborne=OA Ping=Ping Players=Players Populated=Populated Punkbuster=Punkbuster Ranked=Ranked RefreshList=Refresh List Remagen=Remagen RemoveFromFavorites=Remove from Favorites SameVersion=Same Version ServerName=Server Name TeamDeathmatch=TDM TeamDeathmatchAirborne=ADM TheHunt=The Hunt TotalServers=Total Servers UpdateServer=Update [SkillDrop] Five=5 / 5 Four=4 / 5 One=1 / 5 Three=3 / 5 Two=2 / 5 Zero=0 / 5 [Skilldrop_AVA_Archway] TEXT=Land through the open archway [Skilldrop_AVA_CargoLoader] TEXT=Land on top of the cargo loader [Skilldrop_AVA_Column] TEXT=Land on top of the column [Skilldrop_AVA_Opening] TEXT=Land through the opening [Skilldrop_AVA_WaterTower] TEXT=Land on top of the water tower [Skilldrop_FAC_Catwalk] TEXT=Land on top of the catwalk [Skilldrop_FAC_Doorway] TEXT=Land through the doorway [Skilldrop_FAC_FlatbedTrain] TEXT=Land on top of the flatbed train car [Skilldrop_FAC_FuelTank] TEXT=Land on top of the fuel tank [Skilldrop_FLK_Doorway] TEXT=Land through the doorway [Skilldrop_FLK_Scaffolding] TEXT=Land on the scaffolding outside the doorway [Skilldrop_FLK_SecretEntrance] TEXT=Land in the secret entrance [Skilldrop_HUS_Balcony] TEXT=Land on the balcony through the opening [Skilldrop_HUS_Catwalk] TEXT=Land on the catwalk inside the tower [Skilldrop_HUS_Church] TEXT=Stick the landing on the church steeple [Skilldrop_HUS_Gatehouse] TEXT=Land through the gatehouse window [Skilldrop_HUS_Rooftop] TEXT=Land on the small rooftop [Skilldrop_MG_Balcony] TEXT=Land through the hole in the wall [Skilldrop_MG_Balcony2] TEXT=Land on the balcony [Skilldrop_MG_Church] TEXT=Land on the church steeple [Skilldrop_MG_Doorway] TEXT=Land inside the destroyed room [Skilldrop_MG_Planks] TEXT=Land on the planks between the houses [Skilldrop_NEP_House] TEXT=Land in the destroyed house [Skilldrop_NEP_Pillbox] TEXT=Land through the pillbox door [Skilldrop_NEP_Roof] TEXT=Land on the rooftop [Skilldrop_NEP_SecondFloor] TEXT=Land in the room on the second floor [Skilldrop_NEP_Wall] TEXT=Land on top of the cement wall [Stats] 5InARow=五人抜き Accuracy=命中率 Arms=Arms Badges=記章 Deaths=死亡回数 FavoriteWeapon=愛用の武器 FirstPlaces=1st Places GamesPlayed=Games Played GrenadeKills=手榴弾の殺傷数 GrenadesKicked=手榴弾を蹴った回数 Groin=Groin Headshots=ヘッドショット回数 HitLocation=命中箇所 Hits=命中回数 Jumps=降下回数 KillAssists=殺傷支援回数 Kills=殺傷数 KillsDeathRatio=殺傷/死亡 比率 Legs=足 Losses=敗北回数 Medals=勲章 MeleeKills=格闘の殺傷数 PlayerProfile=プレイヤープロファイル PleaseWait=お待ち下さい。 RetrievingStats=サーバーから戦績を読み出し中… SecondPlaces=2nd Places Shots=射撃回数 Stats=戦績 Suicides=自殺回数 TeamKills=チームキル回数 ThirdPlaces=3rd Places TimePlayed=Time Played Torso=胴体 TripleKills=Triple Kills Wins=勝利回数 [Titles] Avalanche=The Show Husky=Infinite Mischief MarketGarden=The Opening Neptune=Saved By Sacrifice Varsity1=Young Fools Varsity2=Flying Through Hail [TNC] AccountSetUp=EA Account Set Up Age_Invalid=Your age does not meet the required age to play Medal of Honor Airborne™ CompleteRegistration=Complete Your Registration DateOfBirth=Date of Birth Day=Day DeclineTerms=You will not be able to play Medal of Honor Airborne™ online without accepting the EA Online Terms Conditions EAContactQues=EA may contact me about EA products, news and events? EAShareInfoQues=EA may share my info with select EA partners? EmailAddress_Invalid=Email Address is Missing of Invalid FinishRegistration=To finish your registration with EA, please answer the following… InvalidEntries=One or more of the fields had an invalid entry. Month=Month NewAccountFail=Unable to process New Account. Notification=You will need an EA Account to play online. ParentalEmail_Invalid=Parental Email is Missing or Invalid ParentalEmail_Required=You are required to enter a Parental Email in order to play Medal of Honor Airborne™ Password_Invalid=Password is Missing or Invalid Submit=Submit ToS=EA Online Terms Conditions Username_Invalid=Username is Missing or Invalid VerifyPassword_Invalid=Verify Password is Missing or Invalid WhereApplicable=where applicable Year=Year [TRA_HUDMSG_EXIT] MESSAGE=移動キーを押して飛び出し口から降下しろ [TRA_HUDMSG_GREASE] MESSAGE=水平を保ち、前進キーを押しながら高速着地しろ [TRA_HUDMSG_JUMP1] MESSAGE=移動キーを押してパラシュートを操縦しろ [TRA_HUDMSG_JUMP2] MESSAGE=フレアキーを押し続けてパラシュートを減速しろ [TRA_HUDMSG_LOOK] MESSAGE=マウスを使用して周囲を見回せ [TRA_HUDMSG_PUSH] MESSAGE=時間内に飛ばない場合には押し出されるだろう [Transition] Avalanche=Paestum, Italy Factory=Essen, Germany FlakTower=Der Flakturm MarketGarden=Nijmegen, Holland Neptune=Audouville, France [TRN_HUDMSG_10-50] MESSAGE=降下訓練 1 10/50 [TRN_HUDMSG_10-50_J2] MESSAGE=降下訓練 2 10/50 [TRN_HUDMSG_10-50_J3] MESSAGE=降下訓練 3 10/50 [TRN_HUDMSG_15-50] MESSAGE=降下訓練 1 15/50 [TRN_HUDMSG_20-50] MESSAGE=降下訓練 1 20/50 [TRN_HUDMSG_20-50_J2] MESSAGE=降下訓練 2 20/50 [TRN_HUDMSG_20-50_J3] MESSAGE=降下訓練 3 20/50 [TRN_HUDMSG_25-50] MESSAGE=降下訓練 1 25/50 [TRN_HUDMSG_30-50] MESSAGE=降下訓練 1 30/50 [TRN_HUDMSG_30-50_J2] MESSAGE=降下訓練 2 30/50 [TRN_HUDMSG_30-50_J3] MESSAGE=降下訓練 3 30/50 [TRN_HUDMSG_40-50] MESSAGE=降下訓練 1 40/50 [TRN_HUDMSG_40-50_J2] MESSAGE=降下訓練 2 40/50 [TRN_HUDMSG_40-50_J3] MESSAGE=降下訓練 3 40/50 [TRN_HUDMSG_50-50] MESSAGE=降下訓練 1 50/50 [TRN_HUDMSG_50-50_J2] MESSAGE=降下訓練 2 50/50 [TRN_HUDMSG_50-50_J3] MESSAGE=降下訓練 3 50/50 [TRN_HUDMSG_Bronze] MESSAGE=ブロンズウィング賞を受賞した! [TRN_HUDMSG_Gold] MESSAGE=ゴールドウィング賞を受賞した! [TRN_HUDMSG_GREASELANDING] MESSAGE=素早く、まっすぐにして高速着地しろ [TRN_HUDMSG_Silver] MESSAGE=シルバーウィング賞を受賞した! [UIScene_MPScoreboard] AllyName=Allies AxisName=Axis [Unrealkey] UNREALKEY_A=A UNREALKEY_Add=Add UNREALKEY_B=B UNREALKEY_Backslash=Backslash UNREALKEY_BackSpace=BackSpace UNREALKEY_C=C UNREALKEY_CapsLock=Caps Lock UNREALKEY_Comma=Comma UNREALKEY_D=D UNREALKEY_Decimal=Decimal UNREALKEY_Delete=Delete UNREALKEY_Divide=Divide UNREALKEY_Down=Down UNREALKEY_E=E UNREALKEY_Eight=Eight UNREALKEY_End=End UNREALKEY_Enter=Enter UNREALKEY_Equals=Equals UNREALKEY_Escape=Escape UNREALKEY_F=F UNREALKEY_F1=F1 UNREALKEY_F10=F10 UNREALKEY_F11=F11 UNREALKEY_F12=F12 UNREALKEY_F2=F2 UNREALKEY_F3=F3 UNREALKEY_F4=F4 UNREALKEY_F5=F5 UNREALKEY_F6=F6 UNREALKEY_F7=F7 UNREALKEY_F8=F8 UNREALKEY_F9=F9 UNREALKEY_Five=Five UNREALKEY_Four=Four UNREALKEY_G=G UNREALKEY_H=H UNREALKEY_Home=Home UNREALKEY_I=I UNREALKEY_Insert=Insert UNREALKEY_J=J UNREALKEY_K=K UNREALKEY_L=L UNREALKEY_Left=Left UNREALKEY_LeftAlt=Left Alt UNREALKEY_LeftBracket=Left Bracket UNREALKEY_LeftControl=Left Control UNREALKEY_LeftMouseButton=Left Mouse UNREALKEY_LeftShift=Left Shift UNREALKEY_M=M UNREALKEY_MiddleMouseButton=Middle Mouse UNREALKEY_MouseScrollDown=Mouse Wheel Down UNREALKEY_MouseScrollUp=Mouse Wheel Up UNREALKEY_Multiply=Multiply UNREALKEY_N=N UNREALKEY_Nine=Nine UNREALKEY_NumLock=NumLock UNREALKEY_NumPad Eight=NumPad Eight UNREALKEY_NumPad Five=NumPad Five UNREALKEY_NumPad Four=NumPad Four UNREALKEY_NumPad Nine=NumPad Nine UNREALKEY_NumPad One=NumPad One UNREALKEY_NumPad Seven=NumPad Seven UNREALKEY_NumPad Six=NumPad Six UNREALKEY_NumPad Three=NumPad Three UNREALKEY_NumPad Two=NumPad Two UNREALKEY_NumPad Zero=NumPad Zero UNREALKEY_O=O UNREALKEY_One=One UNREALKEY_P=P UNREALKEY_PageDown=Page Down UNREALKEY_PageUp=Page Up UNREALKEY_Pause=Pause UNREALKEY_Period=Period UNREALKEY_Q=Q UNREALKEY_Quote=Quote UNREALKEY_R=R UNREALKEY_Right=Right UNREALKEY_RightAlt=Right Alt UNREALKEY_RightBracket=Right Bracket UNREALKEY_RightControl=Right Control UNREALKEY_RightMouseButton=Right Mouse UNREALKEY_RightShift=Right Shift UNREALKEY_S=S UNREALKEY_ScrollLock=ScrollLock UNREALKEY_Semicolon=Semicolon UNREALKEY_Seven=Seven UNREALKEY_Six=Six UNREALKEY_Slash=Slash UNREALKEY_SpaceBar=SpaceBar UNREALKEY_Subtract=Subtract UNREALKEY_T=T UNREALKEY_Tab=Tab UNREALKEY_Three=Three UNREALKEY_ThumbMouseButton=Thumb Mouse Button UNREALKEY_Tilde=Tilde UNREALKEY_Two=Two UNREALKEY_U=U UNREALKEY_Underscore=Underscore UNREALKEY_Up=Up UNREALKEY_V=V UNREALKEY_W=W UNREALKEY_X=X UNREALKEY_Y=Y UNREALKEY_Z=Z UNREALKEY_Zero=Zero [UpgradeName] 20RoundMagazine=20 Round Magazine 20RoundMagazineDesc=A box magazine that provides twice the round capacity and a faster reload. 2Taped20RoundMagazines=Dual Magazines 2Taped30RoundMagazines=Dual Magazines 50RoundDrum=50 Round Drum Magazine 50RoundDrumDesc=A huge cylindrical magazine increases the volume of fire with 50 rounds. 5RoundClipDesc=An assembled clip of 5 rounds that can be quickly inserted for a fast full reload. 5RoundStripperClip=5 Round Stripper Clip 64RoundMagazine=64 Round Magazine 64RoundMP40Magazine=64 Round Magazine 64RoundMP40MagazineDesc=A prototype magazine assembly for the MP40. Two magazines welded together give a huge 64 round capacity. 712Conversion=712 Conversion Kit 712ConversionDesc=The 712 Schnellfeuer has a selective fire mechanism allowing full-automatic or single shot fire. Full-auto fires very fast at 1000 rounds per minute. 8RoundClip=8 Round Clip 8XScope=8x Scope A2RearSight=A2 Adjustable Sights ButtStock=Shoulder Stock ColtMagnumRoundsDesc=Special ammo with increased power that will drop a target with one well placed hit. Compensator=Compensator CuttsCompensator=Cutts Compensator CuttsCompensatorDesc=The compensator attaches to the muzzle and deflects the blast upwards, reducing muzzle rise to a minimum. DualMagazines=Dual Magazines DualMagazinesBARDesc=Two magazines attached side by side makes another 20 rounds ready for a quick reload. DualMagazinesDesc=Two magazines taped together allow a quick reload with a fresh 32 mag at the ready. DualMagazinesSTG=Dual Magazines DualMagazinesSTGDesc=Two magazines attached side by side makes another 30 rounds ready for a quick reload. FlashSuppressor=Muzzle Brake GrenadeBandolierDesc=A bag designed to hold more grenades. GrenadeMusetteBagDesc=A larger bag designed to hold more grenades. GrenadeSatchelDesc=A bag designed to hold more grenades. ImprovedMuzzleBreak=Muzzle Brake ImprovedSight=Improved Sights LeatherHolster=Leather Holster LeatherHolsterDesc=A leather holster that allow a faster weapon draw time. LockBarAdjustableSights=Lock Bar Adjustable Sights LockBarAdjustableSightsDesc=A variable sight that allows a range of adjustment. M116Bayonet=M1 16" Bayonet M116BayonetDesc=A huge bayonet that can be attached to the lug on the barrel heat shield delivers devastating one hit melee kills with a longer reach. M1918A2AdjustableSights=A2 Adjustable Sights M1918A2AdjustableSightsDesc=A variable sight that allows a range of adjustment. M1918Compensator=Compensator M1918CompensatorDesc=A compensator that deflects muzzle blast, significantly reducing recoil and muzzle rise during full auto fire. M1928Front PistolGrip=Front Pistol Grip M1928FrontPistolGripDesc=Forward hand grip provides more accuracy and stability when firing in full-auto. M1GrenadeLauncher=M1 Grenade Launcher M1GrenadeLauncherDesc=A barrel attachment that allows firing of a MKII Frag grenade from the muzzle. M1MatchGradeBarrel=M1 Match Grade Barrel M1MatchGradeBarrelDesc=A precision made barrel that increases accuracy in all aspects. M7A1GrenadeLauncher=M7A1 Grenade Launcher M7A1GrenadeLauncherDesc=A barrel attachment that allows firing of a MKII Frag grenade from the muzzle.\n MagnumRounds=Buckshot Rounds MagnumRoundsDesc=Powerful 12 gauge shells deliver heavier damage and more knock down power. MatchGradeTrigger=Match Grade Trigger MatchGradeTriggerDesc=A match grade trigger allows faster firing with accuracy. ModifiedChoke=Modified Choke ModifiedChokeDesc=A tighter choke on the barrel constricts the shot pattern, allowing greater accuracy at longer ranges. MuzzleBreak=Muzzle Brake MuzzleBreakDesc=Similar to a compensator, this muzzle attachment deflects the blast, reducing recoil and muzzle rise. PistolGrip=Front Pistol Grip PolishedBolt=Polished Match Grade Bolt PolishedMatchGradeBolt=Polished Match Grade Bolt PolishedMatchGradeBoltDesc=A precision made bolt assembly that allows increased rate of fire with faster lock up time. PortedGasCylinder=Match Grade Barrel RocketEnhancedScopeDesc=A variable sight that allows a range of adjustment. RocketMusetteBagDesc=A larger bag to store more shells. Allows more shells to be carried RocketSatchelDesc=A bag to store more shells. Allows more shells to be carried. SchiessbecherGrenadeLauncher=Schiessbecher Grenade Launcher SchiessbecherGrenadeLauncherDesc=A barrel attachment that allows firing of a 30mm grenade from the muzzle. The 30mm is more powerful than the MKII Frag. ShellBag=Shell Bag (2) ShoulderStock=Shoulder Stock ShoulderStockDesc=The wooden stock allows shouldering of the weapon, reducing recoil and muzzle climb to a minimum. SSDagger=Dagger SSDaggerDesc=A close combat melee weapon that can kill in one strike. StripperClip=5 Round Stripper Clip TapedMagazines=Dual Magazines TrenchKnife=Trench Knife ZF4Scope=ZF4 Scope ZF4ScopeDesc=An effective long range sniper scope that allows greater accuracy. Combined with the G43 semi-automatic, it makes a deadly sniper rifle. ZFTacticalScope=ZF Tactical Scope ZFTacticalScopeDesc=A medium range tactical scope that can be detached quickly provides accurate automatic bursts of fire. It has no zoom function, but makes the StG.44 a devastating weapon in any situation. [Warnings] NoD3D9=The DirectX 9.0c installation is incomplete. Please re-run the Medal of Honor Airborne Installer. UnsupportedVideoCard=The Video Card in use is not supported. Please see the Readme file for minimum specifications. WeaponName 原文 Bar=M1918 Browning Automatic Rifle BarDesc=The BAR is an automatic rifle delivering very heavy damage at a controllable 450 rounds per minute. Effective at medium range and accurate in short bursts but has heavy recoil. BARFriendly=BAR C96MauserDesc=The Broom Handle. A very accurate pistol effective at close range. It has a larger 10 round Magazine, but the 9mm causes less damage. C96MauserFriendly=C96 Mauser FG42=FG42 G43=G43 Gewehr G43Desc=Also known as the Kar.43, this rifle is semi-automatic and can be fitted with a scope. It is effective at long range with good ammo capacity. G43Friendly=G43 Gammon=No.82 Gammon Grenade GammonDesc=An elastic bag stuffed with a large amount of plastic explosive and armed with and Always Fuze. It has massive damage potential. GammonFriendly=Gammon Grenade K98=K98k Karabiner Kurtz K98kDesc=This bolt action rifle can take out a target with one well placed shot. Effective at long range, it has a slow rate of fire and slow reloads. K98kFriendly=K98k M12ShotgunFriendly=Shotgun M12TrenchGun=M12 Shotgun M12TrenchGunDesc=A powerful and devastating weapon, the 12 gauge is effective against groups of enemies in close quarters. It is slow to reload and has limited range. M18Friendly=Recoilless M18RecoillessRifle=M18 Recoilless Rifle M18RecoillessRifleDesc=The M18 fires a high explosive artillery shell at high velocity. It is extremely heavy and very slow to reload. M1903SpringfieldFriendly=Springfield M1903SpringfieldSniperDesc=A precision instrument, the M1903 is fitted with a scope and can take out most targets with one shot to the head or chest. Effective at long range, but it has a slow rate of fire. M1911Colt=M1911 Colt .45 M1911ColtDesc=The 1911 delivers stopping power with every shot at close range. It has significant recoil and a 7 round magazine. M1911ColtFriendly=Colt .45 M1918BrowningAutomaticRifle=M1918 Browning Automatic Rifle M1928ThompsonDesc=The Tommy Gun, a deadly submachine gun firing 700 rounds per minute effective at short range. It has knockdown power, but has significant recoil. M1928ThompsonFriendly=Thompson M1Garand=M1 Garand M1GarandDesc=An accurate and effective battle rifle, the M1 can deliver damage very accurately and quickly at long range. It is semi-automatic, but has a small ammo capacity. M1GarandFriendly=Garand Mauser=C96 Mauser MKIIFragGrenade=MKII Fragmentation Grenade MKIIFragGrenadeDesc=A metal body stuffed with an explosive charge designed to break up into multiple fragments. The fuse can be shortened by cooking the grenade. MKIIFragGrenadeFriendly=MKII Frag Grenade MP40=Maschinenpistole 40 MP40Desc=Light recoil submachine fun firing 500 rounds per minute and effective at short range. The 9mm has accurate and rapid fire, but causes less damage. MP40Friendly=MP40 PanzerschreckDesc=The Tank Terror is a rocket propelled weapon good at long range. The 88mm rocket is easy to reload and has good armor penetration, but the weapon is very bulky and heavy. PanzerschreckFriendly=Panzerschreck Panzerschrek=RPzB 54 Panzerschreck Pistol=Pistol Primary=Primary PrimaryWeapon=Primary Weapon Secondary=Secondary SecondaryWeapon=Secondary Weapon Sidearm=Sidearm Springfield=M1903 Springfield Sniper STG44=StG.44 SturmGewehr Stg44Desc=This Assault Rifle is one of the most devastating weapons in the war. Accurate at 550 rounds per minute and effective at medium range, it s a one-man assault squad. StG44Friendly=StG.44 StickGrenade=Model 24 Stielhandgranate StickGrenadeDesc=The Stick grenade or Potato Masher is a heavy metal can filled with explosive and attached to a wooden handle. StickGrenadeFriendly=M24 Stick Grenade Thompson=M1928 Thompson 和訳 Bar=M1918A2 ブローニング・オートマチック・ライフル BarDesc=M1918A2、通称BARはブローニング・アームズ社が開発した軽機関銃である。毎分450発の連射速度を持ち、反動は大きいが中距離までなら有効な射撃ができる。 BARFriendly=BAR C96MauserDesc=マウザー・ミリタリー 9mm、通称レッド9はマウザー社が開発した拳銃である。装弾数は10発と多く近距離では正確な射撃ができる。しかし、9ミリ パラベラム弾を使用するため威力は低い。 C96MauserFriendly=レッド9 FG42=FG42 G43=Gew43 G43Desc=Gew43、後のKar43はワルサー社が開発したセミオートマチックライフルである。狙撃スコープを装着することができ、遠距離での射撃に優れる。 G43Friendly=Gew43 Gammon=No.82 ガモン爆弾 GammonDesc=No.82 ガモン爆弾は大量の爆薬が詰められているプラスチック爆弾である。爆発時には多大な被害を与えるであろう。 GammonFriendly=ガモン爆弾 K98=Kar98k K98kDesc=Kar98kはマウザー社が開発したボルトアクションライフルである。遠距離の目標に対しても高い精度を誇るが連射速度は遅い。7.92mm x 57弾を使用。 K98kFriendly=Kar98k M12ShotgunFriendly=M12 ショットガン M12TrenchGun=M12 ショットガン M12TrenchGunDesc=M12 ショットガンとはウィンチェスター社が開発したポンプアクション式の散弾銃である。1発で広範囲に弾が散乱するため敵の集団には有効であるが、射程が短く連射速度も遅い。 M18Friendly=M18 無反動砲 M18RecoillessRifle=M18 無反動砲 M18RecoillessRifleDesc=M18 無反動砲は歩兵が携行できる対戦車ロケット発射器である。威力は非常に高いが重く、装填に時間がかかる。 M1903SpringfieldFriendly=スプリングフィールド M1903SpringfieldSniperDesc=M1903A4はスプリングフィールド国営造兵廠がM1903A3をベースに開発したボルトアクション式の狙撃ライフルである。その精密さはほとんどの相手の頭を撃ち抜く。反面、連射速度は遅い。 M1911Colt=M1911A1 M1911ColtDesc=M1911A1はコルト社が開発した拳銃である。近距離では十分な威力を発揮する。 M1911ColtFriendly=M1911A1 M1918BrowningAutomaticRifle=M1918A2 ブローニング・オートマチック・ライフル M1928ThompsonDesc=M1928A1、通称トミーガンはジョン・トンプソンと共にサベージアームズ社が開発した短機関銃である。毎分700発という高速の連射速度は反動が大きいが、目の前の敵を瞬時に蜂の巣にできるであろう。 M1928ThompsonFriendly=トンプソンM1928A1 M1Garand=M1ガーランド M1GarandDesc=M1ライフル、通称M1ガーランドはスプリングフィールド国営造兵廠が開発したセミオートマチックライフルである。ボルトアクションライフルより素早く、そして正確に弾を撃ち込むことができる。しかし、全ての弾を撃ち尽くさないと再装填ができないという欠点を持つ。 M1GarandFriendly=M1ガーランド Mauser=レッド9 MKIIFragGrenade=MK2破片手榴弾 MKIIFragGrenadeDesc=MK2破片手榴弾は対人用の手榴弾である。中には爆薬と1000個の破片が詰められており、爆発時には広範囲に被害を及ぼす。安全ピンを抜いた後に投げる時間を調節することで爆発時間を調節することができる。 MKIIFragGrenadeFriendly=MK2破片手榴弾 MP40=MP40 MP40Desc=MP40とはエルマ・ベルケ社が開発した短機関銃である。毎分500発の連射速度を持つが9ミリ パラベラム弾を使うため威力は低い。 MP40Friendly=MP40 PanzerschreckDesc=RPzb 54、通称パンツァーシュレック (戦車の恐怖) はアメリカ軍が使うバズーカを元に開発された歩兵が携行できる対戦車ロケット発射器である。使用する8.8cmロケット弾は非常に強力な破壊力を持つが重量は重い。 PanzerschreckFriendly=パンツァーシュレック Panzerschrek=RPzB 54 パンツァーシュレック Pistol=拳銃 Primary=プライマリ PrimaryWeapon=プライマリ武器 Secondary=セカンダリ SecondaryWeapon=セカンダリ武器 Sidearm=サイドアーム Springfield=スプリングフィールド M1903A4 狙撃ライフル STG44=StG44 Stg44Desc=StG44、旧名MP44はハーネル社が開発した突撃ライフルである。毎分500発の連射速度を持ち、中距離まで安定した精度を持ち、奇襲を仕掛ける際には心強い。 StG44Friendly=StG44 StickGrenade=M24型柄付手榴弾 StickGrenadeDesc=M24型柄付手榴弾、欲に呼ばれるポテトマッシャー (じゃがいも潰し) は対人用の手榴弾である。木製の棒に爆薬が入った缶詰のようなものがついている。 StickGrenadeFriendly=M24型柄付手榴弾 Thompson=トンプソンM1928A1 [WeaponStats] Accuracy=Accuracy AmmoCapacity=Ammo Capacity Damage=Damage RateofFire=Rate of Fire Recoil=Recoil ReloadSpeed=Reload Speed [XLast] DemoPresnse=Playing MOH Airborne Demo
https://w.atwiki.jp/talesofdic/pages/2592.html
ブレイジングハーツ(ぶれいじんぐはーつ) 概要 ブレイジングハーツとは、強力な猛火の塊を叩きつける術のこと。 初出はRのマオ。 Blazing hearts=燃える心 登場作品 + 目次 リバース グレイセス TOSラタトスクの騎士 TOWレディアントマイソロジー2 TOWレディアントマイソロジー3 レイズ 関連リンク派生技 関連技 ネタ リバース 習得者 マオ 灼熱弾が意思を持つがごとく敵に炸裂、その衝撃波で更に十字範囲の敵を巻き込む熱波導術。 分類 導術奥義 属性 火・風 HIT数 11 消費FG 670 威力 1800 詠唱時間 230F(3.83s) HP回復 63 硬直 64 発生 60 衝撃値 11 習得条件 フェニアの聖殿クリア後バーンストライク:100SP ガスティーネイル:50SP(消費SPは習得しなおすごとに減少) 発動条件 RG70以上で導術後、導術奥義をセットした全快のFGを入力 導術奥義の一種。マオがイベントで修得するバーンストライクとガスティーネイルから派生する導術奥義。 マオから敵に向かって灼熱弾が放たれ、着弾すると十字状の衝撃波となり周囲を焼き尽くす熱波導術。 イベントでフェニアの力を得てから習得可能になる奥義で、それまでは条件を満たしていても習得できない。 フェニアの聖殿クリア時の平均レベルは37くらい。 威力が高く、攻撃範囲もターゲットを中心とした円となるため、見た目よりも多くの敵を巻き込める使いやすい術。 ただしメインの炎は十字状に発生するので、中心→縦横→斜めに行くほどダメージが減ってしまう。 着弾地点の中心が最もヒット数とダメージを稼げるため、鈍重な敵ほど威力を発揮する。 詠唱 万物の始まりたる炎よ! 刹那にて薙ぎ払え! ブレイジングハーツ!! 使用者 ゲオルギアス、マオ(本人(戦闘ランクマニア以上)、泥人形) 高火力・広範囲・属性軽減困難なのでCPUがよくこれで死ぬ。 発生は遅めなので、なるべく中心から離れたいところ。 戦闘ランクマニア以上の状態で周回すると集会場でのチュートリアル戦闘でいきなり、しかも無詠唱でぶっ放ってくる。 サイグローグの館での泥人形は難易度関係なく使用してくるので注意。 台詞(ゲオルギアス) 焼き尽くせ、灰燼となるまで! ▲ グレイセス 習得者 マリク・シザース 情熱を炎に転化し、圧倒的な火力で敵を飲み込む超級攻撃術 分類 攻撃術 特性 植物・妖魔・火傷植物・妖魔・火傷・精神体・衝撃 (f) HIT数 8 消費CC 5 威力 1200 詠唱時間 6.67秒 (f) 習得条件 称号での取得 赤チャージ後に発動で、精神体、衝撃特性の追加(f)称号による強化により最大で以下の付加効果が得られる。・詠唱時間減少+12%・「攻撃力上昇」効果付加・命中率+30%・一定確率 CC1回復 バースト技の一種。マリクが称号で修得する。 マリク最強の炎系超級攻撃術。 ターゲットしている敵を十字状の炎で焼き尽くす。 マリクの技の中では珍しく特性に妖魔がついているため、妖魔を弱点とする敵に対しては作戦次第ではこの術をガンガン使う。 詠唱時間は長いが範囲や威力は優秀なため、CPUに任せる場合は前衛キャラで詠唱完了まで敵を引きつけるなりして詠唱完了まで守ってやるべきだろう。 また、自操作の場合は詠唱短縮を用いて使うとグッと使いやすくなる。 詠唱 焔(ほむら)、其(そ)は朽ち果てぬ永劫の脈動。不動なる意思はこの胸に! ……情炎、ブレイジングハーツ!! コレが俺の本気って奴だ! ……出でよ勇猛なる極炎! ▲ TOSラタトスクの騎士 習得者:フェニア 灼熱弾が意思を持つがごとく敵に炸裂、その衝撃波で更に敵を巻きこむ火系上級魔術 分類 上級魔術 属性 火2 HIT数 7 消費TP 30 威力 詠唱時間 6.67秒 習得条件 Lv38 2発の火炎弾を標的にぶつけ、連続して炸裂させる。 モンスターも含めて味方キャラで覚えるのはフェニアだけ。 詠唱文 行きますよ……! (術技汎用ボイス。詠唱のみ、発動時の台詞無し) 使用者 リヒター(変化)、フェニア 詠唱文(リヒター) 行くぞ! (詠唱のみ、発動時の台詞無し) 没詠唱文 万物の始まりたる炎、刹那にて薙ぎ払え! …ブレイジングハーツ! リヒターだけでなく、フェニアにもある。 ▲ TOWレディアントマイソロジー2 習得者 マオ 巨大な火炎弾を発射し着弾の衝撃で焼き尽くす術 分類 上級術 属性 火 HIT数 11 消費TP 44 威力 2130(230+190×10) 詠唱時間 680F(11.33s) 習得条件 Lv44 術の一種。マオがLv44で修得する。 心の炎を爆発させて焼き尽くす術。 原作では十字に炎が広がる術だったが、マイソロでは広範囲で火炎が爆発するエフェクトになり、攻撃範囲も円形に近くなって使いやすさは上がった。 2130という威力はマイソロの火属性術では第一位。 シナリオ的にもマオの代名詞となる術だけあって高性能。 実質的にマオの秘奥義とまで言われるほど。 ▲ TOWレディアントマイソロジー3 習得者:マオ 分類 術 属性 火 HIT数 11 消費TP 45 威力 2343(253+209×10) 詠唱時間 5.5秒 習得条件 Lv41 ▲ レイズ 習得者 マオ 十字の炎で焼き払う術 分類 術 属性 火 HIT数 消費CC 7 性質 魔 基礎威力 830 詠唱時間 習得条件 武器「バファーダム」を入手 強化1 詠唱速度が5%上昇 強化2 MG増加量が10%上昇 強化3 詠唱速度が5%上昇 強化4 消費CC-1 強化5 10%の確率で詠唱時間が1/4になる 強化6 クリティカルレイジ中、詠唱速度が2倍 詠唱 万物の始まりたる炎よ! 刹那にて薙ぎ払え! ブレイジングハーツ! 習得者 マリク・シザース 十字の炎で焼き払う術5連携目以降で発動すると『ブレイジングスピリッツ』に変化 分類 術 属性 火 HIT数 消費CC 7 性質 魔 基礎威力 830 詠唱時間 習得条件 鏡装「刑事系スーツ マリク」を入手 秘技 5連携目以降で発動するとブレイジングスピリッツに変化 強化1 ダメージが10%上昇 強化2 敵の鋼体を2発分追加で削る 強化3 ダメージが10%上昇 強化4 MG増加量が10%上昇 強化5 ダメージが10%上昇 強化6 効果範囲が20%拡大する エフェクトはマオのと変わらず。術技強化内容的にマオが詠唱速度特化、教官はダメージ&範囲拡大+秘技にもなると大技になっているところが差別化されているポイントか。 詠唱 焔(ほむら)、其(そ)は朽ち果てぬ永劫の脈動。 ブレイジングハーツ! ▲ 関連リンク 派生技 ▲ 関連技 バーンストライク ガスティーネイル ルースレスハーツ ▲ ネタ ▲
https://w.atwiki.jp/cochet/pages/24.html
Advanced Setup There are a few things you can now customize in the configuration files for the plugin, found in the plugins/Lockette folder. After running the plugin for the first time, two files will be created, config.yml and strings.yml. The first holds the following settings enable-permissions - Allows the use of permission nodes to specify who can do what. If this is disabled, groups will still be used but admin status is taken from the ops file. Defaults to false. enable-messages-* - Enables or disables groups of messages listed in the strings.yml file. Not counting the broadcast ones. broadcast-*-target - Sets the group or player that specific broadcast messages should be sent to. This can be set to "" for no one. explosion-protection-all - Enabling this extends explosion protection to all containers on the server, not just [Private] ones. Default is disabled. allow-admin-bypass - Allows admins to go though any protected door. Default is true. allow-admin-snoop - Allows admins to peek into chests owned by other people. Default is false, and this setting is recommended! A broadcast message will be sent each time an admin snoops in a protected container where the admin doesn t have permission to. The message will be sent to a player or group as specified in another option. Admins can still break protection on chests if this is disabled, however. enable-protection-doors - Enables support for private doors, defaults to true. default-door-timer - Sets the door closing timer for all protected doors on the server, unless overridden by a specific sign. Defaults to 0, which disables the door closing timer. In the strings.yml file, you can set alternate language tags for [Private] and such, in UTF-8 format. The default alternate tags are in French, but server ops are free to translate the whole file into the language of their choice. If you do this, please share it back to me~ 3 If you want to disable only a specific message, you can set it to "", the empty string. Admins can use the command /lockette reload after editing the configuration files, to reload them. If a Permissions plugin is not available or the enable-permissions option is set to false, Lockette will use the ops file to determine who are admins. Admins can break the protection on any chest, and look inside protected chests (only if the related option is set), as well as reload the plugins configuration files. All non-ops will be able to create protected containers for themselves. If a Permissions plugin is available and the enable-permissions option is set to true, the following nodes will be used instead of the ops file and are included by default in the * node lockette.user.create.* - Permission required to create a protected container or door. Possible sub-nodes include chest, dispenser, furnace, and door. (The permission lockette.create.all is still supported, but obsolete.) lockette.admin.create.* - Allows admins to create containers and doors for other users. Possible sub-nodes include chest, dispenser, furnace, and door. Leave line 2 blank for the default behavior or enter the name of your choice. Capitalization matters. lockette.admin.break - Allows breaking protection on containers. lockette.admin.bypass - Allows opening of any locked door. lockette.admin.snoop - Allows peeking in protected containers. (The setting allow-admin-snoop must be true.) lockette.admin.reload - Allows use of the reload command.
https://w.atwiki.jp/tlock/pages/45.html
2013年09月30日:Target Lock Space Inc.設立(マルカレン Ⅴ -衛星1 - イシュコネコーポレーション 工場) 2013年10月30日:本社移設(ジタ IV ―衛星6 - ヒャショーダコーポレーション 精錬所) 2013年12月28日:Target Lock Space設立 2013年01月09日:POS攻略 開始 2013年01月11日:POS攻略 完了 2013年01月12日:自社POS 設置完了 2013年02月03日:イタモ支店 開設(イタモ Ⅶ ―衛星5 - エキスパート住宅 倉庫) 2013年02月09日:アライアンス設立・加盟(Sons of The Silence) 2013年02月22日:オルカMAX支援 達成
https://w.atwiki.jp/xboxonescore/pages/947.html
Fight the Horror 項目数:39 総ポイント:1000 難易度: Parallel universe Whoever dies with hatred will never rest in peace 100 Beginning of the end Welcome to "Fight the Horror"! 10 Gluttony Excessive desire for things is considered to be “Gluttony” 30 Envy Resentful covetousness towards the good things of others is considered to be “Envy” 30 Greed Excessive desire for wealth and power is considered to be "Greed" 30 Pride To challenge the god is considered to be “Pride” 30 Wrath Desire to punish others is considered to be “Wrath” 30 Sloth Cowardice or habitual disinclination to exertion is considered to be “Sloth” 30 Lust Immoral desire is considered to be “Lust” 30 One way ticket There are mountains beyond mountains,and heavens beyond heavens 30 Safe for now Tomorrow is another day 10 Life betting It is immoral to compete in an unfair way 10 Golden axe Fraud always comes with greed 10 Burn offerings All that is left is black 10 Money talks In the infinite reincarnation, any desire is considered to be excessive 10 From the dark Every cloud has a silver lining 10 Not a potion Pigeon flies with pigeon, hawk with hawk 10 The waiting game The cannon cannot kill by itself, unless a cannon shooter is firing with it 15 Handled with care Hero and villain are the same coin viewed from the opposite sides 15 Here lies Let’s perform a touching funeral for the dead! 15 Abracadabra The revolution has not yet succeeded, work is still needed 10 The way of the other No lock ever in the world could lock down a real monster! 30 Combined force The fate that one can t escape, will be broken by three! 15 Chief of human The mystery about human life has long been revealed 30 Master of spirits Besides death, having contact with spirits is a born-with fear for humans 30 King of beasts Beasts never scheme, while they act on instinct 30 A second chance Again and again 30 Arrow on the string Having the power to punish others of his own will is not an exclusive right of the mythological gods 30 Cheat sheet Most people adore authority than knowledge 30 Home advantage Every man for himself and the devil take the hindmost 30 Self-deception In desperation, human beings usually resort to the supernatural 30 Rich return Money talks! 30 Merit-making Any offering provided to the gods is a kind of bribery 30 Gold rush Nothing is difficult to a man who wills 30 Poison tester People are usually deceived and seduced by superficial benefits 30 Blackmail A businessman knows not to kill the golden goose so well 30 Destined romance For those who are living in pain, Longevity is just a torture 30 Run like hell All horrible things connected with death 30 Twin monsters The winner is king, the loser an outlaw 30
https://w.atwiki.jp/hmiku/pages/55841.html
【検索用 UnLock 登録タグ AO U VOCALOID yksb プロジェクトセカイ カラフルステージ! ムラタユーサク 巡音ルカ 曲 曲英 無力P】 + 目次 目次 曲紹介 歌詞 コメント 作詞:無力P 作曲:無力P 編曲:無力P イラスト:AO 動画: yksb (KAZE Lab) 動画周辺:ムラタユーサク(TOKYO LOGIC) 唄:巡音ルカ 曲紹介 曲名:『Un-Lock』(アンロック) スマホゲーム『プロジェクトセカイ カラフルステージ! feat. 初音ミク』Leo/need 書き下ろしイメージ楽曲。 アルバム『セカイノオト vol.1』に収録されている。 歌詞 (YouTube本人コメントより転載) 近づきすぎた 眩しすぎる太陽を前に 見失った感情 行き先不明でハレーション それでも止まらない 白く広大な世界の中 手探りで鍵を探したんだ 吐き出した 溢れ出す憧れを抱きしめて (高く 高く) 境界線を越えて 今よりも高くその先へ 拓け Un-Lock 超えて 静寂を 今 願う 次の景色を 限界を超えて何処までも 高く高く羽ばたける 今 掴め 見知らぬ空 (奏でるStory, 紡ぐMythology) 醒めない熱を謳え 満たされることなく過ぎ去ってゆく昨日に 淀みきった感情 一つずつ拾い上げて 手放すは安寧 蓋した白いその願いを 今解き放てと 風が吹いて 駆け出した 穿て “Un-Lock” 未知なる空 “Un-Lock” Higher Higher “Un-Lock” 共鳴 響け 群青のハーモニー 最果てへ 今 歌う 鍵をかけていた 偽りないその想い 向かい風はねのけて 昨日よりも先へ (奏でるStory, 紡ぐMythology) 約束の地を目指せ 土砂降りの雨に遭っても 先の見えない夜も 誓う あの日描いた明日を さぁ 地平線のその先へと 恐れないで いつだって 広がる世界 見に行こう “Un-Lock” 未知なる空 “Un-Lock” Higher Higher “Un-Lock” New World 拓け Un-Lock 超えて 静寂を 今 願う 次の景色を 限界を超えて何処までも 高く高く羽ばたける 今 掴め 見知らぬ空 (奏でるStory, 紡ぐMythology) 醒めない熱を謳え コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
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Vehicle Hummel Self Propelled Artillery Contents 1 Hummel Self Propelled Artillery Veterancy 2Tactics 3History 4Requires 4.1 Hummel Self-Propelled Artillery 5Called In Using 5.1 Hummel 150mm Self-Propelled Howitzer 6Vehicle Abilities 6.1 Vehicle Cover 6.2 Hummel 150mm Howitzer Barrage 6.3 Rapid Fire Artillery 7Vehicle Weapons 7.1 150mm Hummel Howitzer Hummel Self Propelled Artillery Health 400 Max Speed 3 Sight 35 Cost 480120 Acceleration 1 Detection 0/0 Time 45 Deceleration 3 Hotkey Population 10 Rotation 50 Target Type armour_hummel Upkeep 10.944 Crush Human Critical Type armour Crush Mode Rear Damage Enabled true Hummel Self Propelled Artillery Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 29 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 51 Vet-Exp Tactics Locking down the Hummel increases the range and speed at which the Hummel fires its salvo. After firing, move the Hummel to another location; the enemy cannot kill something that isn t there. Keep this unit supported; even a stray Greyhound can wreak havoc on a lone Hummel. With no Overwatch ability, like the British Priests, you must keep your eyes peeled for large concentrations of enemy troops or structures in important areas. History The Hummel was a self-propelled artillery gun armed with a 15 cm howitzer. It was used by the German Wehrmacht during the Second World War from late 1942 until the end of the war. The Hummel first participated in large scale combat at the Battle of Kursk, when some 100 Hummels were in service. They served in armored artillery battalions or Panzerartillerie Abteilungen of the Panzer divisions, forming separate heavy self-propelled artillery batteries, each with 6 Hummels and one ammunition carrier. Five Hummels survive. They may be seen at the Munster Deutsches Panzermuseum, the Wehrtechnische Studiensammlung in Koblenz and the Sinsheim Auto Technik Museum in Germany, the Musée des Blindés in Saumur, France and the Patton Museum of Cavalry and Armor in Fort Knox, Kentucky. Requires Hummel Self-Propelled Artillery [Expand][Hide] Cost 3 Time Hotkey Effects A Hummel Self-Propelled 150mm howitzer can devastate large swaths of ground at long range with its massive shells. ESeeUpgrade Hummel Self-Propelled Artilleryfor details. Called In Using Hummel 150mm Self-Propelled Howitzer [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects Order a Hummel 150mm Howitzer to the battlefield for devastating artillery support. ESeeAbility Hummel 150mm Self-Propelled Howitzerfor details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESeeAbility Vehicle Coverfor details. Hummel 150mm Howitzer Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 90 Hotkey B Effects The Hummel will fire a powerful barrage of 150mm shells at the specified target. Can be fired into the Fog of War. ESeeAbility Hummel 150mm Howitzer Barragefor details. Rapid Fire Artillery [Expand][Hide] Cost Activation toggle Duration 3 Target tp_any Recharge 10 Hotkey C Effects When locked down, the Hummel is immobile, but can fire its massive 150mm shells much further and faster. ESeeAbility Rapid Fire Artilleryfor details. Vehicle Weapons 150mm Hummel Howitzer [Expand][Hide] Weapon 150mm Hummel Howitzer SeeWeapon 150mm Hummel Howitzerfor details. Retrieved from http //www.coh-stats.com/Vehicle Hummel_Self_Propelled_Artillery
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hair." "The tripod, and the Bodystockings UK six elders of the space space ring ring, Su strong, and..."... Cheng Gong this time from the cloud Danzong harvest things for the vast majority of people jealous, even the imperial Yanjing slightly Heartbeat, more distressed, he loves is none of these things, these things are to the family s hands, Cheng Jiahui therefore again have the promotion strength. Waste, emperor to Su burning, gas is not a place to. The sound situation Bodystockings UK he can like this mess now, do not know to support his blue eyebrow think what, all were killed, did not come this time. Is not to count on them with the waste, some things or to yourself. Cheng Gong arrogant rushed in, when Su lie most scenery meet the emperor s will from heaven he hit the ground, completely destroyed his prestige. 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Distance from the cloud Danzong hundreds of miles down the mountain, the only way which must be passed on their process of arch, cloud month Tianzheng with people with ultra fast forward speed, the body such as freely flowing style of writing in general than the general secondary BMW speed much faster. "Boom!" The sky suddenly a sword light, a massive sword in front of them, then the air two people falling Bodystockings UK slowly. "Well, you know that you will intervene in this matter." Cloud month cold to hum a, cold look at the original Saint evil religion with him behind a closed eyes old. "Of course you have to intervene in the situation, sword Pope to do my original evil religion will intervene, you want to kill the people we save, you want to protect the people we killed. Open cloud sword Pope Yunyue day elders don t know what you know, we have to two cases among the undead endlessly point?" 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"Worse, the elders will know that your relationship is unusual, no wonder Cheng bow a secular dandyism dare kill me wind sword big elder disciple, the original is your original evil religion in the behind, he also will I Fengyun sword Pope disciple refined into a puppet, this thing I have notice the elders, Bodystockings UK - https //www.amoretu.com/sexy-hosiery-bodystockings Cheng Jia soon from this country from this delta disappear, completely disappeared, we go." Cloud month day finished, with a turn away. "Blind uncle!" The original evil religion saint turn to look at the old man, close will find the old man s eyes did not intend to close, but by a special forces seal generally, his eyes can not see anything. No way. Blind uncle slightly shook his head "although he just wind sword Zong ordinary elders, but wind sword Zong internal can reach the elders are not the same in general, but their suzerain like put on airs, such as sending men to small sects will reward some magic, like worldly emperor s imperial sword, but he this weapon more powerful, mostly suzerain make sword, some if critical juncture can lie between empty borrow sovereign power, even the land gods are difficult to easily kill does not cause any trouble, so the wind sword Pope these assignments are superior elders, even if the strength is not good also nobody dare easily provoke. Man, look at so long, also do not want to come out." Sorry. The original evil religion saint heart in a surprised, because her spiritual force also watch around, but did not find what is the problem. If cloud month day so he wouldn t find it is just, but now listen to blind uncle mean, he has to guess who is, how may, if he the strength to achieve extraordinary period than their difference is also many, how will find him, myself but has reached extraordinary period of sixth layer. "The powerful, the last time I went to the original evil religion did not see Nin Lao, but also heard, see Nin Lao that should has almost reached the land of immortals?
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目次 他に食糧や資源をゲットする方法は? 資源を偵察するには? Scouting_icon.jpg ?マークがついた袋は何? scoutは他に何かできる? If I scout another player what information will the scout return with? Are scouts always successful? Can scouts be cancelled? Why aren t my scouts moving any faster after research? 200px|thumb|right|Resource stashes175px|thumb|right|Scouts 他に食糧や資源をゲットする方法は? マップを偵察したり他のプレイヤーから略奪できます。 資源を偵察するには? Scouting_icon.jpg まずscoutingを研究してscoutを雇います。時折地図に偵察可能な資源が見つかります。scoutを派遣してその資源を集めます。 79px|thumb|left|Hidden stash ?マークがついた袋は何? 偵察されてない資源です。最初にこの資源を偵察したプレイヤーはHonourを得ます。 scoutは他に何かできる? Scouts can be used to scout other players castles and also to discover clues during quests. If I scout another player what information will the scout return with? If a scout is successful he will return with the layout of the castle at that point in time. When you attack another player s castle you can use the View Castle button to view the castle layout only if you have previously scouted or attacked them or if you have been sent a report of a scout/attack on that castle by another player. Remember you will only see the castle layout at the moment it was scouted/attacked, changes made since then will not show up. Are scouts always successful? No. The success of the scouting mission depends on the number of scouts you send, the level of the defending keep, the number of defensive archers and a bit of luck. 150px|thumb|right|Cancel scouts Can scouts be cancelled? Yes, they can be cancelled. Why aren t my scouts moving any faster after research? If you finish research after the scouts have started moving on the map, the research will not affect them.
https://w.atwiki.jp/matchmove/pages/53.html
Configuring Constraints Directly 制約を直接指定する 同じフィールド(XY、YZまたはXZと平行の)で、座標軸と平行であるか、同じことであるために2ポイントを束縛するTarget Point機能を使うことができます。たとえば、X軸と平行の2ポイント、床と平行の他の2ポイント、起源になる第5のポイントをセットアップすることができます。 後ろの壁(座標系のZ上)を決定する3つのトラッカーがあると思ってください。 1) 座標系コントロールパネルに切り替えてください 2) 3つのトラッカーがA、BとCであるならば、Bを選択し、そしてALTを押しながら(マック:command)、Aをクリックしてください。 3) 制約タイプをUnlockedからSame XZ PLANEに変えてください。 4) 同様にCを選択し、ALT(Command)を押しながらAを選んで、Same XZ Planeにセットしてください。 これは回転を部分的に明らかにするだけでした。BとCがAのまわりで自由に回転(Y軸のまわりの平面上のどんな点にでも)できるため、もう一つの回転を指定する必要があります。 垂直に列をなさなければならない他の2つのトラッカー、DとEがある場合は、EとAlt/Command-Click Dを選んで、Z Axis(または、それらが水平ならばX軸)に、平行にセットしてください。 Fine point:座標系をセットアップしたとき、それが最初のフレームで大まかに配置され、正しく方向付けされるように、あなたは3D内ででカメラを調節しなければなりません。さもなければ、さかさまにセットされたカメラで緊張をほぐすことができます。それは等しく有効なカメラ位置です。 (原文) Each tracker has individual constraints that can be used to control the coordinate system, accessed through the Coordinate System Control panel. The *3 button automatically configures these controls for easy use, but you can manually configure them to achieve a much wider variety of effects—if you keep in mind the mental picture of the busy little feet in the coordinate measuring machine. Those feet do whatever you tell them, but are happy to wreak havoc in any axis you do not give them instructions for. As examples of other effects you can achieve, you can use the Target Point capability to constrain two points to be parallel to a coordinate axis, in the same plane (parallel to XY, YZ, or XZ), or to be the same. For example, you can set up two points to be parallel to the X axis, two other points to be parallel to the floor, and a fifth point to be the origin. Suppose you have three trackers that you want to define the back wall (Z up coordinate system). 1) Go to the coordinate system control panel 2) If the three trackers are A, B, and C, select B, then hold down ALT (Mac Command) and click A. 3) Change the constraint type from Unlocked toSame XZ plane. 4) Select C, and ALT-click (Command) on A, and set it to Same XZ Plane also. This has nailed down the translation, but rotation only partially—the feet will be busy. You also need to specify another rotation, since B and C can spin freely around A so far (or around the Y axis about any point in the plane). You might have two other trackers, D and E, that should stack up vertically. Select E and Alt/Command-Click tracker D and set it to Parallel to Z Axis (or X axis if they should be horizontal). Details of Lock Modes ロックモードの詳細 There are quite a few different constraint (lock) modes that can be selected from the drop-down list. Despite the fair number of different cases, they all can be broken down to answering two simple questions (1) which coordinates (X, Y, and/or Z) of the tracker should be locked, and (2) to what values. ドロップダウン・リストから選択することができる相当な数の異なる制約(ロックします)モードが、があります。 異なるケースのかなりの数にもかかわらず、それらのすべては、2つの単純な質問に答えることに分類することができます: (1)トラッカーの座標軸(X、YやZ)は、どこにロックされるべきか? (2)そして値はなにか? The first question can have one of eight different answers all the combinations of whether or not each of the three coordinate axes is locked, ranging from none (Unlocked) to all (Lock Point). Rather than listing each of the combinations of which axes are locked, the list really talks about which axis is NOT locked. For example, an X Axis lock really locks Y and Z, leaving X unlocked. Locking to the XZ plane actually locks only Y. The naming addresses WHAT you want to do, not HOW SynthEyes will achieve it. 第1の問題は、8つの異なる答えのうちの1つを持つことができます: 3本の座標軸の各々がロックされるかどうかの全組合せです。(ロックなしから全ロックまでの8通り)。 軸がロックされる組合せの各々をリスト化するのではなく、リストはどの軸がロックされないかについて表示します。 たとえば、X軸ロックは、実際はYとZをロックします、Xはアンロックのままです。 XZ平面ロックとは、実際はY.だけをロックです。 The second question has three possible answers (a) to zero, (b) to the corresponding “Seed and Lock” spinner, or (c) the corresponding coordinate from the tracker assigned as the Target Point. Answer (c) is automatically selected if a target point is present, while (a) is selected for “On” lock types, and (b) for “Any” lock types. Use the Any modes when you have some particular coordinates you want to lock a tracker to, for example, if a tracker is to be placed 2 units above the ground plane. 第2の問題は、3つのありうる答えを持ちます: (a)ゼロ (b)Seed and Lockスピナーに従う (c)Target Pointとして割り当てられたトラッカーから対応する座標軸 (c)はTarget Pointが存在すれば自動的に選択されます。(a)はロックタイプが「オン」の場合に選択されます。(b)は「Any」ロックタイプです。 たとえば、トラッカーが接地平面より上の置かれた2つのユニットであるならば、トラッカーをロックしたい特定の座標を持つとき、Anyモードを使用してください Watch Out! If you select several trackers, some with targets, some without, the lock type list will be empty. Either select fewer trackers, or right-click the Target button to clear the target tracker setting from all selected trackers. Here s the total list 注意! いくつかのトラッカー(ターゲットで)を選択するならば、ロック・タイプ・リストは空です。 少しのトラッカーを選択するか、Target ボタンを右クリックして全ターゲットトラッカーセッティングをクリアして下さい。 Lock Mode ロックモード Axes Locked 固定軸 To What 値 Unlocked None Nothing Lock Point X,Y,Z Spinners Origin X, Y, Z Zero On X Axis Y, Z Zero On Y Axis X, Z Zero On Z Axis X, Y Zero On XY Plane Z Zero On XZ Plane Y Zero On YZ Plane X Zero Any X Axis Y, Z Spinners Any Y Axis X, Z Spinners Any Z Axis X, Y Spinners Any XY Plane Z Spinners Any XZ Plane Y Spinners Any YZ Plane X Spinners Identical Place 同一の場所 X, Y, Z Target || X Axis X軸と平行 Y, Z Target || Y Axis Y軸と平行 X, Z Target || Z Axis Z軸と平行 X, Y Target Same XY Plane Z Target Same XZ Plane Y Target Same YZ Plane X Target Configuring Constraints for Tripod-Mode Shots 三脚-モード・ショットのための制約の構成 カメラが三脚モードで構成されるとき、より単純な座標システム設定を使うことができます。 三脚モードでは、全体的なサイジングは必要とされません、また、起源は必要とされませんし、許されません。 計算されたシーンは整列しなければならないだけです。ただしそれさえも必須ではありません。 最も単純な三脚調整構成は水平線上にある、もしくは、少なくとも水平線を作ってほしい2つのトラッカーを見つけることに頼ります。 2つのうち、1つにX軸であるよう命じます。100のノーマルのワールド・サイズの場合、座標X=100、Y=0、Z=0にロックするようにしてセットします。 ワールド・サイズが250であるならば、ロック・ポイントは250、0、0であるでしょう: 遠いトラッカーは、X2乗+Y2乗+Z2乗がワールド・サイズの2乗に等しい座標に、常にロックされなければなりません。 正しく示されるためにそれを除けば、制約が正しく働くことは、必要でありません。 1本の軸を明らかにして、他のトラッカーは「On XY plane(XY平面上)」(Y-UP座標の場合XZ)のラベルをはる必要があるだけです。 Tips: かなりの角度をパンする三脚shotの場合(120度以上)、カメラ、レンズで小さなシステムエラーが発生し、トラッキングはバナナ形のパスを引き起こすことがあります。 これを避けるために、水平線またはもう一つの直線に沿ってトラッカーの継承をセットしてください、そして、あるべき場所にそれらを固定pegしてください、さもなければ、aroll-axis lockを使ってください。 Constrained Points View After you have set up your constraints, you should check your work using the Constrained Points viewport layout, as shown here This is the view with the recommended (front/back-variant) constraint setup in Z-Up coordinates, as applied to a typical shot, after solving. Only trackers with constraints are listed, along with what they are locked to (coordinates or another tracker). The solved position is shown, along with the3-D errorof the constraint. For example, if a tracker is located at (1,0,0) but is locked to (0,0,0), the 3-D error will be 1. It will have a completely different 2-D error in hpix on the coordinate system panel. The constrained points view lets you check your constraints after solving, giving you the resulting 3-D errors, or check your setup before solving, without any error available yet. You can select the trackers directly from this view and tweak them with the coordinate system panel displayed. Upside-down Cameras Selecting the Desired Solution Many coordinate system setups can be satisfied in two or more different ways completely different camera and tracker positions that are camera matches, and satisfy the constraints. To review, the most basic 3-point setup consists of a point locked to the origin and a point locked to a specific coordinate on the X axis, plus a third point locked to be somewhere on the ground plane (XY plane for Z-up). This setup can be satisfied two different ways. If you start from one solution, you can get the other by rotating the entire scene 180 degrees around the X axis. If the camera is upright in the first solution, it will be upside-down in the second. The third point will have a Y coordinate that is positive in one, and negative in the other (for Z-Up coordinates). If you take this basic 3-point setup, and chase the setup of the second point from a lock to (20,0,0) to “On X Axis,” and add a separate distance (scale) constraint, there are nowfourdifferent possible solutions the different combinations of the second point s X being positive or negative, and the third point s Y coordinate being positive or negative. SynthEyes offers two ways to control which solution is used. Without specific instructions, SynthEyes uses the solution where the camera is upright, not upside-down. That handles the most common case, but if you need the camera upside-down, or have a setup with four solutions, you need to be more specific. SynthEyes lets you specify whether a coordinate should be positive or negative (a polarity), for each coordinate of each constrained tracker. The Coordinate System Control panel has buttons next to the X, Y, and Z spinners. The X button, for example, sequences from X to X+ to X-, meaning that X can have either polarity, that X must be positive, or that X must be negative. If there are two solutions, you should set up a polarity for an axis of one point; if there are four solutions, set the polarity for one axis of two points. For example, set a polarity for Y of the 3rdtracker, and an X polarity for the 2nd(on-axis) tracker. Subtleties and Pitfalls The locks between two trackers are inherently bidirectional. If you lock A to B,do not lock B to A. Similarly, avoid loops, such as locking A to B, B to C, and C to A. If you want to lock A, B, C, and D all to be on the same ground plane with the same height, say, it is enough to lock B, C, and D all to A. When you choose coordinates, you should keep the scene near the origin. If your scene is 2000 units across, but it is located 100000 units from the origin, it will be inconvenient to work with, and runs the risk of numeric inaccuracy. This can happen after importing scene coordinates based on GPS readings. You can use the Track/Shift Constraints tool to offset the scene back towards the origin.